Animations with Pivot Animator 4
Animations
Pivot Animator is free
animation software. It is a great tool to learn the basic concepts of
animation. Animation is a process of displaying of images in rapid sequence to
create the impression of movement. It is like the flip book. A flip book is a
book with a series of images that gradually change from one page to another. As
you flip the book, the image or picture looks like it is moving. Pivot mainly
uses lines and circles to create animations. It is a very simple program that
is great for learning to animate, and always good for practicing. The creator,
Peter Bone, decided to make a free to use animation program for people who
would like to learn if they are cut out for animation.
Pivot allows you to easily create
frame-by-frame animations. You can move
the sections of the stick figure and easily create a chain of animation frames
that can be previewed as you go. You can
use more than one stick-figure in the animation, and even create your own stick
figures using an easy to use visual editor that lets you assemble objects out
of lines and circles. This “free”
application must be downloaded and installed on a local computer. This software
only runs on Microsoft Windows. If you are looking for a comparable product for
the Apple Mac OS, try Stykz. (download link of Pivot Animator software for
windows is available at the end of this article).
Pivot Animator
Pivot Animator
(formerly Pivot Stickfigure Animator and usually shortened to Pivot) is a
freeware application that allows users to create stick-figure and sprite
animations, and save them in the animated GIF format for use on web pages and
the AVI format.
Pivot provides a
simple, easy to use interface with a few features. It uses fixed length
'sticks' to ensure size consistency during animation.
First
release
The first version of
Pivot Animator had several software bugs. Stick figures were limited to one
type of stick figure, the default stickman. Animations could be saved in the
.PIV (Pivot Project File) or exported as Animated .GIFs (Graphics
Interchangeable Format). Users were given few options of image optimization,
compression or resizing when saving their animation.[ This Was one of the first
animation programs available on the computer.
Pivot
2.2
The second major
release of the Pivot Stickfigure Animator. This version implemented the 'Stick
Figure Builder', which allowed users to create their own stick figure designs
saved in the STK format. This allowed a much wider scope of animation choice
for Pivot users. It also fixed a few minor bugs, added the buttons to the main
interface to bring a stick figure in front or behind other figures, and could
automatically check to make sure the user didn't lose any unsaved
projects.[citation needed]
Pivot
3.1 Beta
This release was sent
intentionally to the Pivot Animation MSN groups for testing but the Beta was
leaked from various unofficial sources to the general public.[citation needed]
There was an improved interface, with new icons, a better default stickman with
bolder arms and legs and a reorganization of the features. New features
included the ability to import any image as a sprite to be moved around in the
animation like a stick figure. Another added feature was the ability to have
multiple backgrounds in an animation. When a user saves a .piv file, the frame
rate is saved with it.
Pivot
4.1
Pivot 4.1 beta was
released was on January 2, 2013, with new features including.
• Figure opacity
• Extended canvas area
• Multi-select and edit figures
• Stretch segments using the Ctrl key
• Rotate / scale figures using the Alt key
• Image based figure and background selector
• Split a segment into 2 in the figure
builder
• Copy and paste frames
• Improved Gif export options and quality
• Avi video export
• Join figures tool
• Png support for sprites and backgrounds
• Keyboard shortcuts
• Multiple languages and the ability to
create your own translation
• Multiple frame onion skins (0-9)
• Undo / redo
• Image preview of Stk files when loading
figures
Pivot Animator 4.1.10
was released as the "stable" version of 4.1 and is still the latest
non-beta version so far (as of October 2015). Pivot 4.2 was announced on
December 23, 2014 followed by a beta release on January 1, 2015. New features
include copying and pasting selected stick figures and sprites, a transparent
figure builder window, and the ability to export images in the Scalable Vector
Graphics format.
Click
below to see the Animation Demo and Tutorial to Animations using Pivot Animator
4:
Tutorial
to create Animations with Pivot Animator 4:
Tutorial
1:
Tutorial 2:
Tutorial 3:
Tutorial 4:
Tutorial 5:
Tutorial 6:
***Question and Answers on Pivot Animator ***
Q1. What is flip book?
Ans: A flip book is a
book with a series of images that gradually change from one page to another.
Q2. What is Animation?
Ans: Animation is the
process of displaying images in a rapid sequence to create the impression of
movement.
Q3. What is Pivot Animator
and why it is use?
Ans: Pivot Animator is a
user friendly software. It is use to create Two Dimensional (2D) stick figure
animation.
Q4. How to move the
stick figure in Pivot Animator 4?
Ans: The stick figure is
moved by clicking on the Orange dot or Origin handle. The Red dot or Segment
Handle is use to move a specific part of the stick figure
Q5. Write down the steps
to create our own Stick Figure?
Ans:
Step1: Go to File Menu
option
Step2: Click on ‘Create
Figure Type’ option. So the Stick Figure Builder Window will Open.
Step3: Choose desired
controls or tools and create your own stick figure.
Q6. Panshul created an
animation in Pivot Animator 4. He wants to Play his animation again and again.
Help him to do the same.
Ans: Panshul has to go
to ‘Player control Section’ and has to check the Loop option then click on
Play.
Q7. How to create the
Animation in Pivot Animator 4?
Ans: An Animation can be
created by creating a series of frames where each frame is slightly different
from previous frame.
Q8. Why Frame Rate
Scroll bar is used?
Ans: The Frame Rate
Scroll bar is used set the playing speed of the Animation. The value below the
scroll bar shows the frame rate in frames per second (fps) which ranges from 7
fps means slow playing to 33 fps means fast playing.
Q9. Write Down the
difference between Save Animation and Export Animation.
Save Animation
|
Export Animation
|
Save Animation option
is use to save your file in the default file format or extension of Pivot
Animator i.e .piv
|
Export Animation
Option is use to Save your animation file in animated GIF file or an AVI
video file.
|
We can load and edit
our animation again and again.
|
We can not load and
edit the animation.
|
Q10. Write down the
controls or tools for building a stick figure.
Q11. Rucha has created
animation in pivot animator. She wants to save her animation. What steps she
should follow.
Ans :
Step1: Click on File
Menu.
Step2: Choose “Save
Animation” option from appeared list.
Step3: A dialogue box
will open, give any suitable Name to your created animation. It will be saved
with given name and “.piv” extension or file format.
Q12. Raju has created an
animation in Pivot Animator. He wants to upload his animation on youtube or
wants to see in mobile phone as a video. Help him to do the same.
Ans: Raju will have to
choose Export Animation option to convert his animation in video.
Steps to Export
Animation:
Step1: Click on File
Menu.
Step2: Choose “Export
Animation” option from appeared list.
Step3: A dialogue box
will open, give any suitable Name to your created animation with “.AVI” or .GIF
extension. It will be exported in video or GIF format.
Q13. Fill in the blanks.
1. The default extension to save pivot animator
file is .PIV
.
2. The created stick figure is saved with .STK extension.
3. Tween is the short form for in-between.
4. The term 2 D stands for Two Dimensional
5. Create Figure Type
option is used to draw our own stick figure.
6. The stick figure build from line or circle is
called Segments
.
7. Segment Handle or Red Dots is use to move a specific segment of an stick figure.
8. We can make up to 255 segment in one stick figure.
9. Origin Handle or Orange Dot
is use to move the
whole stick figure.
10. Arrow keys are used to move the selected figure
accurately.
11. We can slow down an animation without creating
duplicate frames by entering value for each frame in the Repeat Box .
12. The Timeline shows all frames in the animation at the
top of the main window.
13. The shadow of the previous frame is displayed on
the current frame is called Onion Skins .
14. The term FPS stands for Frames Per Second .
15. FPS ranges from 7
to 33 frames to specify slow and fast playing.
Download Books for Advance Learning:
Download Pivot Animator Software
Pivot Animator Help 4.pdf
Pivot Animator.pdf
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